Studio notes

Behind the scenes

How our projects are born, what we test, what we've learned.

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·PDF · 5 pages·By Arthur & Raphael

Free guide: publish on 8 platforms without losing your evenings

The 5-step workflow, a 10-point checklist to print and the pitfalls to avoid when publishing the same video everywhere. Free, no sign-up.

GuideCreators

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Klyp · AI
·2 min read·By Arthur & Raphael

Klyp: publish everywhere, no copy-paste

Klyp was born from a simple observation: posting the same video on eight platforms takes forever. Import, crop, retype the title, the hashtags… eight times. Klyp automates it all: one video, one click, eight posts, with vertical clips and AI-generated subtitles.

Today the app holds a 5.0 rating on the App Store. We keep enriching it with creator-profile analysis, content ideas and post scheduling.

KlypAIApp Store

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Hemixo · 3D
·2 min read·By Arthur & Raphael

Why an airless ball?

A regular ball relies on internal pressure: you must inflate it, watch the valve, and it eventually loses air. With Hemixo we wanted to see what happens when pressure is replaced by geometry. A network of hexagonal cells works like many tiny springs that absorb and return energy.

The project is still in development: the 3D model is ready, next is prototyping it and measuring its behaviour. We share progress here as we go.

Hemixo3DR&D

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Aerospace
·2 min read·By Arthur & Raphael

Mission Aurion: our first rocket

Before apps, there was aeronautics. Mission Aurion, our first mini-rocket, was designed from A to Z by Arthur and Raphael: physics, aerodynamics, mechanical engineering. Lift-off was stable, the trajectory controlled and the module recovered. Watch the launch video.

This project set our way of working: prototype fast, test for real and improve with each iteration. It's exactly the method we apply to our apps today.

AerospacePrototype

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